@startuml
sprite $red_river [48x48/16] {
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!define FA6_RED_RIVER(_alias) ENTITY(rectangle,black,red_river,_alias,FA6 RED_RIVER)
!define FA6_RED_RIVER(_alias, _label) ENTITY(rectangle,black,red_river,_label, _alias,FA6 RED_RIVER)
!define FA6_RED_RIVER(_alias, _label, _shape) ENTITY(_shape,black,red_river,_label, _alias,FA6 RED_RIVER)
!define FA6_RED_RIVER(_alias, _label, _shape, _color) ENTITY(_shape,_color,red_river,_label, _alias,FA6 RED_RIVER)
skinparam folderBackgroundColor<<FA6 RED_RIVER>> White
@enduml